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- SC1MAP.TXT for SC1MAP Version 0.92 beta (Easter 1993)
-
- PLEASE NOTE THAT THE PROGRAM INCLUDED IN THIS .ZIP FILE IS A PRE-
- RELEASE.
- THIS DOCUMENT IS NOT TO BE UNDERSTOOD AS A "DOCUMENTATION", AS THE
- PROGRAM ITSELF IS STILL IN ITS TESTING PHASE.
-
- What do you need?
- =================
-
- - MS-DOS or PC-DOS operating system version 3.3 or later,
- try to use 5.0 though
- - Personal computer using 80286 or higher processor
- - 286 CPU with co-processor or 386 CPU recommended
- - 640K memory (try to have at least 600K free)
- - HD
- - EGA (EGA requires 256K display memory) or VGA graphics
- - Microsoft Flight Simulator version 4.0
- - Microsoft Aircraft and Scenery Designer
-
-
- What does SC1MAP do?
- ====================
-
- Or better... what it is supposed to do:
-
- - graphic display of sceneries and their names/boundaries so you
- can sort out which areas are covered
- - display of their contents such as NAV-aids, runways, polygons
- and other creatures found in the average SC1-file (including
- some SEE enhanced ones)
- - measurement of distances/headings
- - modification of scenery boundaries and their center, deletion
- of obsolete sceneries
- - creation of lables to comment and emphasize sceneries, as well
- as to document the SC1-file (author, version etc.) in .LBL files
- - mode file creation according to your position on the map
- - modification of (some) parameters in your MOD files and
- plane selection
- - scenery search
- - communication with FS4 via serial cable
- - output to EPSON/IBM or Hewlett Packard compatible printers,
- PostScript output to PostScript enabled printers, HPGL output to
- plotters or PCL5 compatible HP printers
- - output to DXF-files (readable by AutoCad, Intergraph etc.),
- layers included now
- - report generation (runways, nav-aids)
- - list of SC1-files in a given directory
-
- - mouse support
- - window zoom, left click/right click zoom
-
-
- What can I say that might help you before SC1MAP.DOC is finished?
- =================================================================
-
- As I have stated in the beginning of the document, this version is
- just a simple test. It is aimed at the FS4 user community that is
- interested in beta-testing SC1MAP.
-
-
-
-
-
-
-
-
-
-
-
-
- Due to this circumstance, I have not bothered writing a real DOC-
- file ... YET. In order to let you meet the basic functions of
- SC1MAP, here are some hints:
-
-
- Starting up
- -----------
-
- Just create an SC1MAP directory anywhere you want (try to use the
- harddisk).
-
- Unpack SC1MAP.ZIP and look what is in your directory:
-
- SC1MAP.ZIP obviously, if you have put it there (get rid of it)
- SC1MAP.EXE hmm
- SC1MAP.TXT this essay
- SC1MAP.HLP help file used by SC1MAP
- EUR.MAP Europe outline
- USA.MAP North America outline
- GB.MAP UK outline
- NL.MAP Alting scenery (NL) outline
- NO.MAP No outline (use command line option MAP=NO)
- EUR.LBL Europe lable file
- USA.LBL FS default scenery lable file
- SAMPLE.BAT a SAMPLE BATch file you (could) start SC1MAP
- with
-
- SC1MAP.MOD is created if you select [M]ODE [S]AVE
- SC1MAP.INI is created if you select [E]XIT [S]AVE
-
- Modify the batch file according to your needs (read the next point
- first) and start it.
-
-
- Command line
- ------------
-
- You can copy SC1MAP into every FS4 directory you own, if you
- really have to. SC1MAP can also be started directly without any
- options, but I would advise you to use the ram-disk option (RD=)
- if you want to speed up the display of polygons for instance.
-
- You can have a list of the command line and environment options by
- typing <SC1MAP /?> at the dos prompt.
-
- To print the list just type ... SC1MAP /? > PRN
-
- You might say ... "so what?", but there is a hidden meaning in
- these options, you can create batch files:
-
- An example can be found in SAMPLE.BAT ...
-
- @ECHO OFF
-
- REM THIS IS A SAMPLE SC1MAP BATCH FILE
- REM PLEASE CHECK THE COMMAND LINE OPTIONS BY STARTING THE
- REM PROGRAM WITH
-
-
-
-
-
-
-
-
-
-
-
-
- REM SC1MAP /?
- call sc1map %1 SD=c:\FSUSA RD=D map=usa
-
- @ECHO ON
-
- This means that SC1MAP searches for your files in the directory
- C:\FSUSA, uses the ramdisk D: and loads the outline, nav-aids and
- cant of the USA for display. The "%1" is used when you want to
- view one or a certain group of sceneries by using wildcards.
-
- You then can type:
-
- SAMPLE ORD*
-
- to check the myriads of Chicago files in your directory.
-
- Using batch files, you can access all your SC1-directories such as
- \USA, \EUROPE, \TEST, \DOWNLOAD etc. This avoids unnecessary
- "vertical" installations, which I doubt have any sense for FS4.
-
-
- Environment variables SET XXX=
- ------------------------------
-
- You will also find the environment options quite useful:
-
- SET SC1MAP=C:\SC1MAP
- or
- SET SC1MAP=C:\SC1MAP\
-
- tells SC1MAP (when loaded) that it can find the needed files (HLP,
- MAP) in the directory C:\SC1MAP. You could create a path entry to
- C:\SC1MAP and then start SC1MAP anywhere you want (e.g. from the
- FS4-directory).
-
- The following commands are supported:
-
- SET SC1MAP
- SET OUTDXF
- SET OUTHPGL
- SET OUTEPS
- SET OUTREPORT
- SET LBL
-
-
- Printing with SC1MAP
- --------------------
-
- Well, some time ago I was quite fond of my "mastering" the
- hardcopy for EPSON/IBM compatible printers... but.
-
- Hewlett Packard enthusiasts nearly killed me because I didn't
- support their standard... Well now it's done, and that damn PCL3
- was sure bothering me. If you start SC1MAP with the +HP option, a
- magic function inside SC1MAP will send the hardcopy to the printer
- in PCL compatible commands.
-
- If your printer is compatible to PCL4/5 (HPGL emulation) then you
- should use the option +HP +HPGL (sic).
-
-
-
-
-
-
-
-
-
-
-
- The resolution is higher and the output resembles the one I create
- with PostScript. If you are the owner of a Laserjet 4M (the one I
- test things on) then you can start SC1MAP with:
-
- SC1MAP +hp +hpgl +ps
-
- Meaning that HP commands are used for the hardcopy, PostScript and
- HPGL are sent to the printer (if you omit these options, output
- will only go to the file, this is a security switch for curious
- users without a PostScript compatible printer ... as EPS and HPGL
- files are in ASCII and tend to be quite long).
-
- It's also possible to print a list of your SC1-files (sorted by
- name, position or unsorted), as well as to generate a report of
- each. These files may be included with scenery sets you
- distribute.
-
-
- General curiosities
- -------------------
-
- The menus in the program, if you want to use them, can be accessed
- the simple way... by pressing the key in brackets ([]), and the
- hard way using ALT-followed by the key.
-
- If this hasn't been clear, then practice accessing the [D]ISPLAY
- menu:
-
- "D" or "ALT" and then "D"
-
- Once the menu has successfully covered part of the scenery, you
- can press the key in brackets to activate an option that
- challenges your curiosity.
-
- For example you can have fun slowing down your computer by
- activating the polygons, press "P".
-
-
- Some words about these things:
-
- The active scenery is displayed with a green circle and its name,
- size and radius can be found in the second line of the header.
-
- When a given scenery has been activated for the first time, its
- NAV-aids and runways are read from the SC1-file and loaded into
- memory. This will be done at any zoom factor.
-
- Scenery objects such as nav-aids, polygons, lines etc. are drawn
- at a zoom factor smaller than 10%.
-
- To bypass this limitation, activate "DETAIL" in the "DISPLAY"
- menu. All active objects in the "DISPLAY" menu will be drawn at
- any zoom factor now.
-
- Polygons, rivers, roads, lines and mountains (if activated in the
- display menu) are read from the SC1-file, which may take some
- time, and are loaded into memory (either zoom < 10% or DETAIL ON)
- for faster display.
-
-
-
-
-
-
-
-
-
-
-
-
- To select SC1 files in a certain area select the "SCENERY"/"AREA"-
- option. You will be asked to define a window (mouse). SC1MAP will
- then load only the SC1-files inside this area. This may be
- repeated as often as you want. To re-load all SC1-files, select
- "SCENERY" "ALL".
-
- Some users have asked for the possibility to view/print several
- SC1-files at the same time. For this option, select "SCENERY",
- "SHOW ALL". All selected objects in the SC1-files in view (scenery
- centre inside the four corners of the screen) will be drawn.
-
- Please note that it may take a while (understatement) to draw all
- scenery contents at a zoom of 100% when "DETAIL" and all
- "DISPLAY"-options are active.
-
- To save a given display configuration, select "SAVE" in the
- "EXIT/SAVE" menu.
-
-
- HELP?
- -----
-
- Every menu has its own help text, activate it and press "H". If
- you are not inside a menu, pressing "H" unchains the general help
- screen. (For this you have to unpack SC1MAP.HLP too).
-
- Yellow items in a menu are functions.
- White/Black ones are toggle-settings.
- Gray ones are not yet available (such as HPGL in the output menu).
-
-
- SC1 modification
- ----------------
-
- Some very beautiful scenery files have flaws which are quite
- difficult to be recognized by the designer (ther person, not the
- program). Either they are not well centered, the overlap disturbs
- the transition to a neighbouring scenery, or the radius is too
- small.
-
- SC1MAP will help you to take care of these things. In the SCENERY
- menu there are options which allow graphic radius modification and
- re-centering. It's also possible to delete files which you don't
- like or which are out of date.
-
- Soon a graphic scenery editor will be available which goes much
- further than that.
-
- About Mode files and their modification
- ---------------------------------------
-
- One thing I hate about FS4 are the .MOD files. They are useful but
- also annoying, especially when you have too many of them.
-
- SC1MAP can create mode files for you, so you don't need to have
- the directory full of stuff you will never use.
-
- Once in SC1MAP, having zoomed on an airport or anywhere else, you
- can go to the [M]ODE menu. Here you either just press [S]AVE or
-
-
-
-
-
-
-
-
-
-
-
- you modify the settings of the mode such as the altitude, the
- plane a.s.o. This feature will be enhanced some day...
-
- For the moment you are able to modify altitude, heading, in
- flight/ground setting, plane (which can be viewed first).
-
- You can now exit SC1MAP ... start FS4 (whereever it may be) ... et
- voilá, monsieur ees in the selected location.
-
- It also works the other way 'round. Save a mode, any mode, and
- load SC1MAP using the mod= command line option. Just guess what
- happens.
-
-
- Label files
- -----------
-
- One thing that often bugged me, that I always had to read the
- .DOCs found together with SC1-files.
-
- Hope these times are over and that some scenery designers pick up
- this habit:
-
- Select a scenery inside SC1MAP and go to the [S]CENERY-menu and
- select [M]AKE LABEL.
-
- You will be prompted to enter a label (any kind of text), and
- subsequently a position on the map.
-
- Once you have done this, SC1MAP generates a .LBL file:
-
- SCENERY: MILANO - I Milano - SIZE: 4598 bytes RADIUS: 161 KM
- VERSION:
- CREATED:
- AUTHOR :
- ADDRESS:
- @ N 15876.2225 E 16132.8094 = MILAN (MILANO)
- @ N 15868.4293 E 16181.2478 = LINATE
- @ N 15949.8835 E 16019.7346 = MALPENSA (HALF MADE)
-
- This is a completely readable and editable ASCII file which stores
- the labels generated by SC1MAP. Obviously, for the moment, you
- will have to use your editor to fill in information such as the
- version etc.
-
- You can also do it the other way round! Just take any .DOC file
- you have snoring around on your harddisk.
-
- Use the <@>, <N>, <E> and <=> characters to let SC1MAP figure out
- what is found where. The line should start with the at-sign (@), N
- and E may be swapped (I won't disclose their meaning), the label
- must be preceded by a "=".
-
- Some .LBL files are included (US and Europe), who can be enhanced
- with your own inputs.
-
- I encourage the exchange of .LBL-files (single or included within
- a SC1 collection).
-
-
-
-
-
-
-
-
-
-
-
-
- Any comments concerning the format and possible enhancements of
- LBL-files are welcome.
-
-
- Communication with FS4
- ----------------------
-
- Hello rich guys! You have two PCs? Ok, get a null modem cable and
- connect the 486 to the Pention using a golden null-modem cable
- (surprisingly, a 286 will do fine; the golden cable is mandatory).
-
- Once you have agreed with FS4 about your baudrate and figured out
- which is COM1 (or 2) on your computer, just activate the data
- exchange ([O]NLINE) and observe the (green) plane in SC1MAP if you
- must (a famous ATC program is politely invited to eat its heart
- out, if it works in mine).
-
- To top all ridiculous and unneccessary functions in this program,
- you can also exchange messages with a FS4 by using the [S]END
- command.
-
- Some options like FOLLOW and FIND SERIAL have been included...
- enjoy!
-
-
- Epilogue
- ========
-
- As I have mentioned before, SC1MAP is a TEST! I have the intention
- to make it as bug-free, correct and useful as possible, so take
- some time to play around with it and let me know if you want.
-
- I will try to spread the newest version as far as my possibilities
- let me do it, and I invite "spreaders" to do their job.
-
- I would like to thank so many people, that even mentioning one of
- them whilst forgetting the other would be a crime, so I don't.
-
- Everyone who knows that I am grateful to... please feel thanked.
-
- Moreover, this file would be lengthened by several kilobytes
- (boast).
-
- The "ancestors" of this program have been tested throughout Europe
- by eccelent members of the FSFan Net, leading SC1 artists, very
- capable FS4-pilots and last not least patient BBS sysops. All
- adjectives may be mixed according to your own wishes.
-
- Last, not least, thanks to the developers of FS4 and FS4 related
- products who have really done a great job to take the time and
- money creating and enhancing such a fabulous program.
-
- As this (unfabulous) program is still in its testing phase, some
- problems will still arise. I suppose that they will be gone in
- about two month's time, the hour of the release of SC1MAP V1.0.
-
- Though this program is still "TestWare", it is supposed to be some
- kind of ShareWare. SC1MAP was not conceived out of the urge to
- earn money, but simply to satisfy some of my personal needs
-
-
-
-
-
-
-
-
-
-
-
- concerning the documentation and managing of SC1 files. As it
- seems that I share this problem with many other people, I decided
- to spread this stuff.
-
- Nevertheless, all kinds of contributions to compensate the extreme
- amounts of cigarettes and coffee consumed are welcome.
-
- Those who take the extreme decision and send 25 US$ to the address
- below (around April '93) will receive SC1MAP V1.0 together with a
- written documentation (I'll do my best to make it better than the
- one mailed in a program I do not dare to mention at this point.)
-
- Those who want to spend their money on more interesting things can
- download the same program in their favourite BBS. And I'm also
- happy about any letter that reaches me without means of payment.
-
- Independently of your "contributions", I will be glad to support
- you to my best, bug reports and suggested enhancements are
- essential for the improvement of this program.
-
- The sale of this program is theivery and will be treated as such.
-
- Ah, before I forget it... all mentioned trademarks and copyrights
- are property of their respective owners.
-
- Where can you get hold of me?
- =============================
-
- For people who like to write letters, send faxes or others who
- have huge telephone budgets:
-
- Enrico Schiratti - Kölner Str. 198a - D-4150 Krefeld - Germany
- Tel. +49-2151-396234 (Office hours, GMT+1) Fax +49-2151-311247
-
- You can also reach me via:
-
- - AIRBORNE, Germany, +49-2324-84384
- - AIRTEL, UK, +44-342-714900
- - COMPUSERVE, 100137,457
- - TGD, Germany, +49-6131-582639
- - FSFAN, Holland, +31-20-6958426
- - NADESHDA, Germany, +49-211-212494
- - SAM-LINK, Italy, +39-6-426128/423322
-
- In: FSForum, FSFanNet, FlyNet.
-
- One last remark for chronic downloaders who have reached this
- point in the document:
-
- Hey! It's really great that you find all these interesting files
- on CIS or your local BBS which are just waiting and longing to be
- downloaded!
-
- But don't you think that you could make that ultimative download
- and get yourself an offline mail reader? I think that the Flight
- Simulator community throughout the world could and would profit
- from your written contributions. It's really great that some
- people take the time to exchange informations, tips and hints and
- lots of nonsense about FS5, so why don't you join us? Just check
-
-
-
-
-
-
-
-
-
-
-
- in the MESSAGE areas as well! If you do not know how to achieve
- this, which is quite possible, ask your local sysop, sure he'll be
- glad to help.
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